Website powered by

Mortal Kombat 1 - New Era Cinematic

I was lucky enough last year to be able to contribute to the most peaceful Mortal Kombat cinematic yet.
I was in charge of doing all of the concepts for the sequence as well as all of the matte-painting work (all backgrounds, 2D nebulas, small layered space elements, earth surface patching).
Everything else was done by my talented colleagues!

Studio: REALTIME
Client: NetherRealm Studios
Direction: Stu Bayley
Previs: Ian Jones
Concept artist/DMP: Ivan Vujovic
VFX Team: Graham Collier, Daniel Lloyd-Wood, Adrian Vickers
Comp/Lookdev: James Kirkham
Producer: Bhavini Shah

Hourglass reflection concepts

Hourglass reflection concepts

End Result

I would do quick Eevee renders to test all of the DMP assets and coverage

End result. I also did the smaller 2D background nebulas,galaxies,etc.
Final layout and FX Graham Collier

Exiting asteroid field

Exiting asteroid field

Approach

Approach

Cooling and forming

Cooling and forming

Surface being bombarded zoom transition

Surface being bombarded zoom transition

End result

In the original brief there were supposed to be planets for each realm

In the original brief there were supposed to be planets for each realm

Realms forming concept

End result

In the original brief we would see aurora from space

Early 3D testing with maps to check how close we could get. Final 3D earth and sequence by Daniel Lloyd-Wood

Early 3D testing with maps to check how close we could get. Final 3D earth and sequence by Daniel Lloyd-Wood

End result. I also did a DMP projection for the earth surface beneath the cloud layer to increase resolution.

Cloudscape DMP for the cloud transition sequence

Early Eevee test with blobby geo to check camera coverage and additional cloud cards

End result